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Pencil PBR Test

The model is based on my Maxwell model. I've sculpted the pencil in Zbrush and projected the higher details to a low poly model with Xnormal. I've played around with Substance painter and Photoshop to get the best PBR textures. I've played around with the material shading in Sketchfab and it looks a bit weird compared to the Marmoset Toolset engine.

Poly count: 460 Tris
Texture: 2048x2048 pixels

Pencil rendered in Marmoset Toolset 2.

Pencil rendered in Marmoset Toolset 2.

Pencil BPR Render pass in Zbrush, along with the UV.

Pencil BPR Render pass in Zbrush, along with the UV.

Pencil PBR Test on SketchFab.